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One conversation.
Every game asset.

An AI agent that creates game assets as you imagine:
characters, sprite animations, maps, UI kits, music & SFX.

a treasure chest bursting open with golden light…
Treasure chest opening sprite animation
Elden-ring style armored boss reference art
Side-scroll forest map
Tile-based town map

Describe a character.
Watch it move.

Characters and animations are created in conversation: a reference image comes first, and once approved, the same likeness is turned into a looping animation. You can also upload your own reference art to set an existing character in motion. Pixel, Ghibli, Pixar — the style is yours to choose.

Reference art the animation was created from
Reference art the animation was forged from
Reference art the animation was forged from

One prop. Every animation.

Weapons, pickups and treasure chests, created in conversation. A single prop gets a whole series of animations: idle, interaction, destruction, with its look and details kept consistent across the set.

Runeblade reference art
Closed treasure chest reference
Closed treasure chest reference
Pixel bomb idle reference
Pixar-style house reference

Interactive, extensible maps.

Maps are created in conversation: side-scrolling levels ship with collision data, interactive from the moment they land; tile-based towns come with a tileset and a real Tiled project file, ready to extend and edit in your engine.

Forest platformer level background Same level with magenta collision platforms
Run-and-gun level background
Dark fantasy boss arena background
Tile-based town, assembled
Town hall sprite Inn sprite Shop sprite House sprite Grass tile Cobblestone tile Packed earth tile

Game UI, delivered as a kit.

One prompt produces a finished game screen, delivered as a complete kit: every control is a standalone transparent PNG, with button states and bar frames split from their fills. Circle any region on the mockup and it joins the kit as a cut-out.

ARPG inventory and HUD mockup screen
belt potion slot close button hover close button normal close button pressed control bar panel exp bar fill exp bar frame gold counter plate health orb fill health orb frame icon armor chest icon button disabled icon button hover icon button normal icon button pressed icon gem icon gold coin icon potion health icon potion mana icon rune icon scroll identify icon scroll townportal icon shield inventory panel frame inventory slot main button disabled main button hover main button normal main button pressed mana orb fill mana orb frame minimap frame panel divider panel tab rarity border magic rarity border normal rarity border rare rarity border unique scrollbar thumb scrollbar track skill icon 1 skill icon 2 skill icon 3 skill icon 4 skill slot empty skill slot filled skill slot hover skill slot selected stats panel frame tooltip parchment panel
Arcade run-and-gun HUD mockup
Match-3 game screen mockup
Casual cartoon settings UI mockup
Casual candy UI mockup

BGM, SFX and voice,
all in one place.

Looping BGM, one-shot SFX and character voices are all generated in conversation, covering a game's full audio needs. Once a character is cast, its voice stays consistent across the project. Every clip below is playable.

You talk. A crew of
specialists forges.

A collaborating team of agents drives the whole process: dedicated specialists for characters, animation, maps, UI, music and voice; any asset can be revised and re-edited simply by talking; and the project remembers, keeping character likeness, voices and style consistent across rounds of creation.

The real GameForge workspace: asset library, infinite canvas with generated sprites and maps, and the chat where they were forged
GAMEFORGE

One conversation. Every game asset.

© 2026 Jay

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